【中文版】
“打破次元壁”这个词汇在近年来逐渐流行,它指的是将虚构世界与现实世界相融合,打破两个世界之间的界限。这个词汇主要被用于形容影视作品、动漫、游戏等虚构作品对现实的影响,以及粉丝们对角色的热爱和崇拜。
在影视作品方面,一些作品通过精心的剧情设计和出色的演员表现,让观众们产生了强烈的代入感,仿佛身临其境地进入了角色之中。这种沉浸式的体验让观众们能够更加深入地理解角色和剧情,从而更容易产生情感共鸣和情感投射。
在动漫方面,一些动漫作品中的角色和故事情节非常受欢迎,以至于观众们对它们的热爱和崇拜达到了极高的程度。这些观众们不仅会积极参与到作品的推广和宣传中,还会在社交媒体等平台上分享自己的感受和对作品的评价,从而进一步扩大了作品的影响力。
在游戏方面,一些游戏通过精美的画面、丰富的剧情和深入的角色塑造,让玩家们产生了强烈的沉浸感和归属感。这种体验不仅让玩家们感受到了游戏本身的乐趣,还让他们对游戏中的角色和故事产生了深厚的感情。
总之,“打破次元壁”这个词汇的含义是指将虚构世界与现实世界相融合,让观众或玩家更加深入地参与到作品中,从而产生更加深刻的情感体验和认同感。
【英文版】
The phrase "break the dimensional wall" has gradually become popular in recent years. It refers to the integration of fictional and real worlds, breaking the boundary between the two. This phrase is mainly used to describe the influence of fictional works such as films, anime, and games on reality, as well as fans' love and admiration for characters.
In terms of film, some works have created a strong sense of immersion through careful plot design and excellent actor performances, allowing the audience to feel like they are in the role. This immersive experience allows the audience to better understand the characters and plot, making it easier to generate emotional resonance and emotional projection.
In terms of anime, some characters and story plots in anime works are very popular, so that the audience's love and admiration for them reach a very high level. These viewers not only actively participate in promoting and advertising works, but also share their feelings and evaluations on platforms such as social media, thereby further expanding the influence of the works.
In terms of games, some games create a strong sense of immersion and belonging through beautiful graphics, rich storylines, and in-depth character shaping. This experience not only allows players to feel the fun of the game itself, but also allows them to develop deep feelings for the characters and stories in the game.
In summary, the meaning of "breaking the dimensional wall" refers to integrating the fictional world with the real world, allowing the audience or player to more deeply participate in the work, and thus generating a deeper emotional experience and a sense of identity.